Our heroes reconvened around a giant bowl of Ned’s Dorito-taco-salad. We glupped and supped and choked ourselves full – then set back to work within the bowels of the Oynbokigon.
With the return of Arcturas, the team was finally at full strength. After some debate, a sneak and dog-pile was unleashed on the sole remaining priest of Zaghlool. There was some talk about how useful it might be to gain some information from him, “let’s use non-lethal damage!” – but when the rain started falling, it was a hard rain. It took less than two rounds for the enlarged plate-clad priest to fall deep into negative territory. Kind of like a cat playing with a lifeless duckling – our force poked and prodded his lifeless form – shocked at how easily the fun ended. Discussion all around and we decided that Urien would have stopped his hacking when said priest fell – his life was saved…temporarily. After some questions and a few last desperate words from the follower, he was again pushed far into the negative; his corpse looted of what shiny baubles he had collected in service to his dark lord.
The follower said something of a torch, and of robes. Exactly what was said was debatable, but it was agreed that there must be something in the room with the avatar of Chechelon. In the midst of discussion, Urien drank a potion of non-detection and slipped into the room – mostly concealing his purpose from Lilia (a suspected confidant of Chechelon). Urien was seen immediately of course. Seen, but not exactly comprehended, Chechelon questioned the creature braving her presence. In greeting, she revealed herself completely and Urien failed his save – Fate Point Spent – and Urien grabbed two of violet torches and two robes and ran into a connecting chamber. Ned and Felkin covered for Urien but Felkin was not so lucky on his save, nor so quick with a Fate Point. He chose the lasting consequences of that horrible vision.
The group managed to work together to hack a hole through a sinus-like wall and rescue Urien as he fell from the horrible poison of Chechelon’s tongue, and from the confusion caused by her mere aura. Running, our heroes made it back to the room with the Puce Portal. The violet torches cast a light upon the portal that allowed one to pass through. After some healing, Felkin tried the gate, then Ned, followed quickly by the rest of the group.
WIthin was a giant square chamber with four sixty-foot-tall guardian statues, made of stone, standing in the corners. In the center, a giant pit with the Shothragot’s obscene black form boiling and rising within. Felkin opened with flight and Ned with fog – the gigants closed in. At the end of two rounds, one gigant was brought down and a second was trapped within Felkin’s magic jar. On the third round, the jar was opened and the gigant released to fall on Shothragot in his oily cocoon for 5d100 points of damage. A third giant was felled into the pit from the edge to lesser effect (much sadness). The remaining gigant was taking its toll, however. Soon, both SIlverwind and Lilia were petrified. Arcturas, Urien, and Nobo were smashed and beaten by the gigants – and all started to flee – hoping to outrun the colossus.
Ned unleashed a glorious blast of Sphaloon fire on Shothragot for nearly 100 points. And all decided to follow on with what damage they could deliver to the black worm. But Shothragot stayed low in his lair and cast death from afar – the gigant and foul spells would take care of these intruders.
That is when Urien and Arcturas and Nobo leapt into the pit and hacked away at the black beast – finally driving his essence from this plane and back to some farther place. Immediately the Oynbokigon began to fall. Ned opened The Eye and all leapt through – though Lilia spent a Fate Point to help Felkin’s rope-n-rescue plan pull her petrified form to safety and out to Iowe’s temple yard in Na’Batum.
In the same moment our group of heroes crashed to the pavers before Brother Robus, the Oynbokigon crashed into Ul’Batum with a shattering roar. Many of the walls and towers of that pillared place fell into ruin at the impact of the black orb. Was that the end of Queen Helene Tulassamon and her son, the boy King? What about Fendamar and the Blue Wizards – didn’t they reside somewhere in Ul’Batum as well?
Even as these questions were asked, and even as an accounting of healing and de-petrification needs began – something huge shuddered from the near wall of Ul’Batum. The Corpse Colossus drew itself from the rubble – coalescing again into towering menace, hateful of all life – and advancing on Sil’Batum, the city center. This is where we left off and where we shall return to come this Friday.
Everyone leveled! This will lead to some accounting before we return to battle. Arcturas was ‘found’ so it will be good to have him before us in Gospel form. Also, in our after action session we discussed the idea that Fate Points be used only defensively. I like this idea and going forward, I propose we stick to it.