The warrior-monk, Hilgari, favored us with BLT’s. But, before he was able to cook and serve his salty fatted wonders – we feasted and fed on chips and dips and a not-too-small amount of beer – until BLT’s were like golden capstones on our food pyramids.
A flurry of character sheet making and building and rolling and writing – until at last we settled in. We had three rangers, a sorcerer, a monk, and a rogue. Our heroes were assembled. After a briefing on the horrors of occupation by the Margh-Bulls, they set to scheming how to kill the last occupier of Kassen’s Rest. With uncustomary complexity, our group devised a plan that depended on baiting the beast into a sort of trap after stealing his man-cleaver and fistful of javelins. Digroat worked his roguely magic and bravely disarmed the slumbering bull. At the last, a hail of arrows and one of his own javelins woke the beast and on he came – like a freight. He ripped through the noose-trap in the window that was carefully set for him, but once outside, a hail of arrows, spears, and blows brought the Margh-bull to his knees. There was talk about cutting off the beast’s man parts, but before that could happen, a D’Othar and his beast-dog lit in on the attack.
Both of these succumbed to our heroes rain of damage as well – though there were a few answers wrung from the dying D’Othar. Hilgari accepted his plea to die a warrior. The D’Othar threw a hard blow, but it was nothing compared to the bone breaking discipline of Hilgari – the beast-man from the south crumpled.
Straggling survivors crept down from the hills surrounding town. The few starving survivors came together and gave what they had to secure our heroes in their quest – to relight the flame of Kassen. Off went our heroes to the Kassen’s Crypt to retrieve the Everflame.
On the way through the dry and desolate landscape, they happened upon a Margh-bull, blinded and bleeding by some violent act. The black beast threw himself at our group – who obliged with a rain of death. Then, a corpse beside a drying muddy pool – bitten across the torso by some poisoned, and giant gaping maw. Then, wolves. But, they stayed out of range – as our heroes descended the dangerous slope to the mouth of the crypt.
Once inside, a room of corpses recent and ancient. Two fresh corpses of townsmen, and six ancient and animated skeletons. The skeletons rushed to attack and savaged our group rather badly. Before the last fell in splinters, three of our group lay wounded and bleeding. A round of healing followed, and then pressing onward through a maze-like room of pits and switches, and on to rescue, Roldare, a barricaded member of the mission from Kassen’s Rest from a few days prior – but not before Roldare managed to get a bolt off from his crossbow into Hilgari’s chest – 8 points. Ouch.
And that is where we left off.
We tried two new things on Friday. There was no screen – DM’s rolls were rolled in the open. All seemed to think the only real effect was to make the DM’s presence a bit less adversarial, and a bit more “present” at the table – otherwise, no real effect. Secondly, I gave out actual quoted numbers of experience points. After some initial hesitation, it seemed to provide some additional motivation.
Until we meet again around our table and find out more about Roldare’s babblings concerning “the one with the voice of death, who stalks these halls in ancient mail.” Also, there’s Roldare’s sister – Dimira. She was taken by “the voice of death.” According to the mad cobbler, she is certainly still alive somewhere ahead in the darkness of these mouldering passages.