I missed this particular evening. I was far away in barbaric California. From my comrades, I received a series of drunken texts from the middle of battle. I know that one Silverwind brought smoked ham soup. I imagine it went down nicely.
I also know that a 5E version of the game Midnight was being played. My comrades took on the role of dwarves holed up in their mountain kingdom and besieged by a sea of orcs. Here’s the briefing as sent out by Urien – GM for the evening.
This evening’s game is a return to the world of Midnight. In this campaign setting there is but one source of divine power in the world, the one true Dark Lord, Izrador. Izrador’s Orc legions swept down from the north over 100 years ago. There are some in your clan that remember a time when trade with other clans and races flourished. Now even contact with other dwarves outside the clan hold is rare.
You are part of an ancient and honorable dwarf mountain clan that is under siege by some of Izrador’s finest shock troops. It is mid October and the mountain home’s doors have been held fast shut for five winters now. The only break in the fighting comes as winter approaches and the dark army must retreat to the valley below as winter storms rage and their supply lines get broken.
Although you are in your home, five years have taken a terrible toll on everything. Food and spirits are at an all time low. Nearly everyone has injuries, some of which do not heal. And there has been a sickness which recently cropped up. There is talk that this might be the last winter your clan can resist the Shadow, even if you do make it to Winter.
In our short evening we will go through some pre-established scenes that are loosely scripted. The story is not written, that will be determined by your choices, actions, and luck.
This is the last combat scene I was sent. The subtitle was, “Death comes for us!”
Until next time.